![]() Survives in water?: Yes, it "flies" underwater.Remnants?: Koopa (from jumping), Koopa Shell (from spin-attacking).Spin Attack: Spin-attacking a Koopa is effective and will kill it, leavings its shell behind as with a normal Koopa.Jump: Jumping on a Koopa is effective and will destroy its wings, converting it to a normal Koopa.Upon death, they leave behind their shell as well (see above for details). Like their terrestrial variants, they deal 1 HP of damage upon contact, though they have 2 HP themselves. Often referred to as Parakoopas, Flying Koopas hover in place. Instantly killed upon contact with water and leaves behind its shell, unless it used to be a Flying Koopa (see below) and was jumped on, in which case it can march on the seafloor unimpeded. Spin Attack: Spin-attacking a Koopa is effective and will kill it, leaving its shell behind (though presumably it hasn't died but rather retreated into its shell, though the result is the same, as if such is the case, it never emerges from within).Jump: Jumping on a Koopa is effective and will kill it, leaving its shell behind.A moving shell is capable of destroying most enemies. Upon death, they leave behind their shell, which is invincible, but can be "kicked" by nudging it. They deal 1 HP of damage upon contact, and have 1 HP themselves. Koopas do not pursue Mario and will only march back and forth in a particular patrol area. Spin Attack: Spin-attacking a Bob-omb is effective and will kill it.Jump: Jumping on a Bob-omb is ineffective.When Mario approaches one, they will turn red and their fuses will light, exploding shortly after (killing itself). Goombas are normally brown, but there are blue variants found in certain areas.īob-ombs are a common enemy like Goombas. ![]() Survives in water?: No, instantly killed upon contact with water.Spin Attack: Spin-attacking a Goomba is effective and will kill it.Jump: Jumping on a Goomba is effective and will kill it.They run over to Mario if he is near, and hurt Mario by 1 HP on contact. Goombas are the most basic and common enemy and are found in three sizes: Mini Goomba, normal Goomba, and Huge Goomba. Only one coin is required to replenish one wedge of the meter. It looks exactly like the health meter but with all the colors inverted (orange, magenta, pale blue, deep aqua) and no letters above it. Unlike in Super Mario 64, there is a separate meter called the air meter that appears when Mario is underwater, representing Mario's breath. The circle is also tinted based on its fullness with seven or all eight wedges, the color will be blue five or six shows green, three or four shows yellow, and one or two shows red. For each lost HP, a wedge will be removed counterclockwise from the meter. ![]() The meter's fullness is depicted by the circle's fullness. As with Super Mario 64, Mario has a total of 8 health points losing all 8 results in the loss of one life. When the final letter "R" is lit, a health point is restored. The letters above the meter, "POWER", will light up one-by-one as one coin out of five is collected. The meter resembles the one in Super Mario 64, though instead of requiring 1 coin to restore one health point (HP), it requires 5 coins. ![]() It is a silhouette of Mario's head and cap with a light wooden texture and a colored circle in the center. Row 3: Amp, Mecha-Chomp, Blockhopper, Flame Chomp, Bitefrost, Biddybud, Mr.In Super Mario 63, there is a health meter at the top of the screen that appears when Mario is damaged, sometimes called the power meter. Row 2: Whomp, Strollin' Stu, Chair, Buzzy Beetle, Mandibug, Duplighost, Peepa, Cheep Cheep, Obake Block, Bully Row 1: Goomba, Bob-omb, Chuckya, Beanie, Blooper, Boo, Hot Foot, Spindrift, Tokotoko, Piranha Plant Here's the first 100 of them in one easy image for your viewing pleasure. So over on Twitter, I've been doing a thing where I draw a Mario enemy from memory every day until Nintendo makes a Mario monster catching game.
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